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Victorian Parlour Games

50 Traditional Games for Today's Parties
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Victorian Parlour Games by Thomas W. Cushing offers a delightful glimpse into the pastimes of the Victorian era, filled with engaging and entertaining games that were played in the drawing rooms of the 19th century. Designed to amuse and bring people together, these games reflect the social customs and etiquette of the time, providing a charming insight into historical leisure activities. Through a mix of rules and anecdotes, the book presents a playful journey into a bygone era of entertainment.
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Format: Cards
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This charming guide offers a delightful glimpse into the social entertainment of the Victorian era, complete with engaging games that were popular during parlour gatherings. You might enjoy this book if you're fascinated by historical customs, enjoy hosting unique gatherings, or have a keen interest in how food and games intertwined in a social setting of the past.

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Victorian Parlour Games

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Have a seat in the parlour and spend a rollicking evening with this elegant box of 50 Victorian-era entertainments.

Deal yourself in for a good time as you choose from a selection of games enjoyed in many a Victorian parlour. The box comes with rules to fifty games that can be played without any extra frippery, except perhaps a deck of cards if you fancy a game of Whist. Each game is good for two or more players, with most designed for a group to play together. Card games and guessing games, pantomime and word play—all provide an after-dinner evening of fun, or an afternoon of amusement on the couch or around a picnic table. These games are simple to learn, quick to play, and have silly penalties for when a player is "out". One side of each card provides the category, the number of players, and the setup for the game while the other has the rules so you can keep them handy as you play.

Test your memory with What's in Grandmother's Trunk?, where each player must remember all the other items that have already been named. Take on The Poet's Chair by remembering more poems, songs, or rhymes than any other player. Perhaps you wish to Pass the Slipper? Then close your eyes as players pass a small object and, on the count of ten, guess who is holding it. Be careful not to break the rules, or you may have to shake hands blindfolded, pretend to be a parrot, or pay another silly forfeit to account for your blunder.

Austen aficionados and Bridgerton bingers will delight in these timeless, irreverent games—so pour your afternoon tea and get ready for an evening of nanty narking!

Product Details

INFORMATION

Barcode: 9780593580448

Publisher: Random House USA Inc

Format: Cards

Date Published: 07 November 2023

Country: United States

Imprint: Random House Inc

Audience: General / adult

DIMENSIONS

Width: 140.0mm

Height: 191.0mm

Weight: 0g

Pages: 52

About the Author

Thomas W. Cushing is a writer, entrepreneur, and professional packager. As the founder of Libretto and Tin Moon, both developers and publishers of fine stationery, games, and gift products, Thomas has developed products for renowned fashion designers, leading department stores, and specialty stores around the world. Clients include Kate Spade, Christian Lacroix, The New York Times, Designers Guild, Christian Louboutin, The Metropolitan Museum of Art, MoMA, and Liberty of London. He lives in New York City.

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