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Series: Scythe

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  • Scythe
    Five factions vie for dominance in a war-torn, mech-filled, dieselpunk 1920s Europe.  1-5 Players  |  90-115 Mins  |  Ages 14+ Features: Card Play Conflict Resolution, Contracts, End Game Bonuses, Force Commitment, Grid Movement, Hexagon Grid, King of the Hill, Movement Points, Solo / Solitaire Game, Take That, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Victory Points as...
    2+ players
    $15999
    Elsewhere:
    $16999
    Backorder
    Ships early August
  • Scythe Invaders from Afar
    While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens,...
    $5999
    In Stock
    Ships tomorrow
  • Scythe the Wind Gambit
    Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest...
    2–6 players
    $4999
    In Stock
    Ships tomorrow
  • Scythe the Rise of Fenris
    Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion...
    1-5 players
    $9999
    Backorder
    Ships early August