A Practical Guide to Indie Game Marketing
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A Practical Guide to Indie Game Marketing
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Learn how to market for your indie game, even with a small budget and limited resources.
For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With a special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately.
As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy-to-read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games.
- Through case studies, examples, guidelines, and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions, and more.
- Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets.
- The book also includes marketing checklist 'cheat sheets', dos and donβts, and additional resources.
Book Details
INFORMATION
ISBN: 9781138801547
Publisher: Taylor & Francis Ltd
Format: Paperback / softback
Date Published: 23 December 2015
Country: United Kingdom
Imprint: Routledge
Illustration: 8 Tables, color; 3 Line drawings, color; 25 Halftones, color
Audience: Professional and scholarly
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 280g
Pages: 178
About the Author
Joel Dreskin has developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 yearsβincluding Star Wars, Back to the Future, Wallace & Gromit, Monkey Island, Sam & Max, original IP, and more. In addition to Joelβs experience with game tie-in launches for the Star Wars prequel films during his years with the LucasArts division of Lucasfilm, he drove brand, channel and marketing program development for Telltale Games from the companyβs second through seventh years and digital media software initiatives with Macromedia (now Adobe). Joel has recently created and run focused showcase events for indie developers: Indie Press Day and Good Game Club; and has also been contributing to the Media Indie Exchange press/industry mixer events.
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