The Extended Reality Blueprint
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The Extended Reality Blueprint
Follow a tried-and-tested approach to integrating augmented and virtual reality into your business
The Extended Reality Blueprint focuses on design for non-gaming or gaming adjacent applications in extended reality (XR), including augmented and virtual reality. Author Annie Eaton is a leading producer of immersive content in the XR space. Many of Annie's clients come to her with the same questions, often not knowing where to begin as they seek to implement extended reality solutions into their business.
This book presents the discovery and product development process through an immersive technology lens. You will walk through the XR production process and learn how to apply this technology directly within your organisations in a meaningful and effective way. Join leading businesses like Delta Air Lines, Mars Wrigley, Georgia-Pacific, and JLG Industries, and learn how top companies are leveraging XR for greater market share, engagement, and profit.
- Learn about the latest applications of extended reality (XR), including augmented and virtual reality.
- Discover the steps of the XR product development process, including how to find profitable uses of XR and decide on technology suites.
- Assemble effective teams of XR developers, designers, artists, and other key members to bring your projects to fruition and success.
- Learn from the real-world examples and lessons learned of businesses that have taken the leap into extended reality.
The Extended Reality Blueprint delivers a concrete, actionable process for bringing extended reality into your organisation and embracing this crucial technology to remain current.
Book Details
INFORMATION
ISBN: 9781394207688
Publisher: John Wiley & Sons Inc
Format: Hardback
Date Published: 21 March 2024
Country: United States
Imprint: John Wiley & Sons Inc
Audience: General / adult
DIMENSIONS
Spine width: 25.0mm
Width: 158.0mm
Height: 231.0mm
Weight: 408g
Pages: 240
About the Author
ANNIE EATON is an immersive content producer who specializes in the creation of engaging and interactive virtual reality and augmented reality experiences. She is the Founder and CEO of extended reality production company Futurus, which makes training and product visualization applications and offers technology consulting for a variety of organizations and nonprofits
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