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Framing Play Design

A hands-on guide for designers, learners and innovators
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Framing Play Design by Sune Gudiksen and Helle Marie Skovbjerg explores the intersection of play and business innovation. The authors provide insights into how play can be harnessed to foster creativity and design thinking within organisations. Emphasising practical applications, the book delves into methods and frameworks that use playful approaches to address challenges and inspire novel solutions in entrepreneurial settings.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're interested in how playful design can be applied in business contexts to foster innovation and creativity. It's a fascinating exploration for entrepreneurs and professionals seeking to integrate play and design thinking into their strategic toolkit.

Book Hero thinking about your next read

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations, as well as broadly in the product, service, and experience development industry.

The effect play can have on participants and surroundings can be extremely effective. Framing Play Design provides operational design guidelines on how to find strong balances in the making of specific play-based designs, as well as how to involve users and stakeholders in the process of play design making.

Through curious mindsets and surprising features, designers, learners, and innovators are moved to new types of perspectives, approaches, beliefs, and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets.

This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.

Book Details

INFORMATION

ISBN: 9789063695729

Publisher: BIS Publishers B.V.

Format: Paperback / softback

Date Published: 03 August 2020

Country: Netherlands

Imprint: BIS Publishers B.V.

Audience: General / adult

DIMENSIONS

Width: 210.0mm

Height: 250.0mm

Weight: 250g

Pages: 192

About the Author

For the last 10 years, Sune Gudiksen worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers, research journal articles and anthology chapters. Recently, he published the dissemination book Gamification for business (Kogan page, 2019). Helle Skovbjerg is the first professor on play design in Denmark and has a large international researcher network. She published around 60 publications and has been editor of several books, including a broad foundational book called Perspectives On Play (2016). She is the programme leader of the design-for-play education and research initiative at Design School Kolding as well as the newly started project Playful Research Learning with all university colleges in Denmark represented.

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