Framing Play Design
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For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations, as well as broadly in the product, service, and experience development industry.
The effect play can have on participants and surroundings can be extremely effective. Framing Play Design provides operational design guidelines on how to find strong balances in the making of specific play-based designs, as well as how to involve users and stakeholders in the process of play design making.
Through curious mindsets and surprising features, designers, learners, and innovators are moved to new types of perspectives, approaches, beliefs, and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets.
This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
Book Details
INFORMATION
ISBN: 9789063695729
Publisher: BIS Publishers B.V.
Format: Paperback / softback
Date Published: 03 August 2020
Country: Netherlands
Imprint: BIS Publishers B.V.
Audience: General / adult
DIMENSIONS
Width: 210.0mm
Height: 250.0mm
Weight: 250g
Pages: 192
About the Author
For the last 10 years, Sune Gudiksen worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers, research journal articles and anthology chapters. Recently, he published the dissemination book Gamification for business (Kogan page, 2019). Helle Skovbjerg is the first professor on play design in Denmark and has a large international researcher network. She published around 60 publications and has been editor of several books, including a broad foundational book called Perspectives On Play (2016). She is the programme leader of the design-for-play education and research initiative at Design School Kolding as well as the newly started project Playful Research Learning with all university colleges in Denmark represented.
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