100,000+ Books, Games & Puzzles in-stock 🇳🇿

New on the blog! 🇯🇵 Japanese Healing Fiction & ☕ The Perfect Winter Reads

The Game Master’s Handbook of Collaborative Campaign Design

A game-changing approach to homebrewing emergent TTRPG stories, character arcs and worlds with your players
Brief Description
The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world! Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks... Read More
Format: Paperback / softback
$2599
Elsewhere:
$3000
OVERNIGHT NZ-WIDE DELIVERY

Found a better price? Request a price match

This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world!

This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description
The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world! Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign. Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written. Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table. Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series). FEATURES . Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices .Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way .A "Session -1" collaborative world-building system .A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators .Examples and checklists for integrating others' content into a homebrew game

Series: The Game Master Series

View all
  • The Game Master’s Handbook of Collaborative Campaign Design
    The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world! Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and...
    Paperback
    $2599
    Elsewhere:
    $3000
    In Stock
    Ships Monday
  • The Game Master’s Handbook of Proactive Roleplaying
    Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo....
    Paperback
    $3499
    Available
    Ships in 4-6 weeks
  • The Game Master's Book of Traps, Puzzles and Dungeons
    The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or...
    Hardback
    $4499
    In Stock
    Ships Monday
  • The Game Master's Deck of Wild Magic and Mischief
    Created by Will Earl, wildly publisher founder and host of DnD Shorts, The Game Master's Deck of Wild Magic and Mischief is designed to make the use of magic in TTRPGs more exciting, dangerous, unpredictable and fun. What is wild magic? In Dungeons & Dragons, as well as other fantasy-themed TTRPGs, wild magic is a random, unpredictable force that can...
    Paperback
    $3400
    Elsewhere:
    $4000
    In Stock
    Ships Monday
  • The Game Master’s Book of Villains, Minions and Their Tactics
    A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five "Big Bosses," along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their...
    Hardback
    $5799
    Available
    Ships in 4-6 weeks
  • The Game Master's Book of Magic & Mayhem for Kids
    Pre-order
    The Game Master's Book of Magic & Mayhem for Kids
    The Game Master's Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike. Inside, readers will find detailed descriptions of...
    Paperback
    $4800
    Pre-order
    Out 28 Jul 2026

Book Details

INFORMATION

ISBN: 9781964487045

Publisher: Media Lab Books

Format: Paperback / softback

Date Published: 17 November 2025

Country: United States

Imprint: Media Lab Books

Illustration: Black and white illustrations throughout

Contributors:

  • Illustrated by Luke Eidenschink

Audience: General / adult

DIMENSIONS

Width: 135.0mm

Height: 208.0mm

Weight: 600g

Pages: 256

About the Author

Jonah Fishel has been playing TTRPGs for nearly twenty years, and has game mastered more than his fair share of campaigns. He is the co-author of the bestselling book The Game Master's Handbook of Proactive Roleplaying. Away from the gaming table, Jonah is a learning differences tutor. He lives in Charlottesville, Virginia with his wife, daughter, and dog. Tristan Fishel is the co-author of The Game Master's Handbook of Proactive Roleplaying, among other TTRPG products. He's been playing TTRPGs for only slightly less time than his brother, with whom he runs The Game Master's Laboratory, an online school for game masters. In his spare time, Tristan enjoys running home games for his friends, writing fiction, and serving as a devoted caretaker to his beloved cat, Cupcake. Tristan lives in Newport News, Virginia.

Also by Jonah Fishel

View all
  • The Game Master’s Handbook of Proactive Roleplaying
    Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo....
    Paperback
    $3499
    Available
    Ships in 4-6 weeks

Also by Tristan Fishel

View all
  • The Game Master’s Handbook of Proactive Roleplaying
    Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo....
    Paperback
    $3499
    Available
    Ships in 4-6 weeks

More from Board Games

View all
  • Dutch Blitz
    In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each...
    2–8 players
    $2999
    In Stock
    Ships Monday
  • Dungeons & Dragons - Dragons of Stormwreck Isle Refreshed Starter Set
    An ideal introduction to the world of Dungeons & Dragons, offering players and Dungeon Masters a turnkey onboarding experience.This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and...
    $3499
    In Stock
    Ships Monday
  • Heat Pedal to the Metal
    Manage your race car's speed to keep from overheating. 1–6 Players  |  30–60 Min  |  Age: 10+ Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for...
    2–6 players
    $12500
    Elsewhere:
    $12999
    In Stock
    Ships Monday
  • Ticket to Ride (Refresh)
    Build your railroad across North America to connect cities and complete tickets.  2-5 Players  |  30-60 Mins  |  Ages 8+ Features: Connections, Contracts, End Game Bonuses, Hand Management, Network and Route Building Theme: Trains Description: Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game,...
    2–4 players
    $7700
    Elsewhere:
    $7999
    In Stock
    Ships Monday
  • Wingspan: Americas Expansion
    This fourth Wingspan expansion explores the birds of Mexico, Central America, South America, and the Caribbean. This incredibly biodiverse and abundant region is home to more than 3,000 bird species, including the birds with the smallest and largest wingspans in the world (the Bee Hummingbird and Snowy Albatross, respectively). Hummingbirds make up about one-tenth of the bird species in Latin...
    1-5 players
    $5999
    In Stock
    Ships Monday
  • Love Letter Classic (Eco Box)
    Love Letter is getting a new packaging update! The new environmentally-friendly design is free of any single-use plastics. Can you get a letter to the princess or remove all your rivals? You win either way!  2-6 Players  |  20 Mins  |  Ages 14+ Features: Deduction, Hand Management, Player Elimination, Score-and-Reset Game, Take That Theme: Card Game, Deduction, Renaissance Description: Your goal...
    2–6 players
    $2599
    In Stock
    Ships Monday
  • Monopoly - Deal Card Game
    Swap, steal, and scheme with the Monopoly Deal card game! Be the first player to collect 3 complete Property card sets, each in a different colour, to win. This deck includes 110 cards: Property cards, Wild Property cards, Action cards, and Money cards. Wild Property cards help players build Property sets. Action cards mix up the game by letting players...
    $599
    In Stock
    Ships Monday
  • CATAN (6th Edition) - Seafarers Expansion
    Expansion for CATAN. Expand from the island of Catan into the ocean with boat shipping lanes. 3-4 Players  |  60+ Mins  |  Ages 10+ Features: Dice Rolling, Hand Management, Memory, Modular Board, Network and Route Building, Trading Theme: Expansion for Base-game, Exploration, Negotiation Description: Not everyone’s content with a simple life on the shore. You? Your restless spirit cannot resist the call...
    3-4 players
    $7999
    In Stock
    Ships Monday
  • 7 Wonders Duel
    Science? Military? What will you draft to win this head-to-head version of 7 Wonders? 2 Players  |  30 Mins  |  Ages 10+ Features: End Game Bonuses, Income, Layering, Market, Modular Board Themes: Ancient, Card Game, City Building, Civilization, Economic Description: Experience an intense two-player struggle for supremacy in the ancient world! Choose the Wonders you aim to build and guide your city...
    2 players
    $4999
    In Stock
    Ships Monday
  • Bananagrams
    Addictively simple, and simply addictive, Bananagrams is the fast and frantic word game enjoyed by millions! Players and their opponents aim to use all of their letters to build a word grid in a race to the finish. The first player to use all of their tiles is crowned Top Banana! Bananagrams requires no pencil, paper, or board, and comes...
    2–8 players
    $2899
    In Stock
    Ships Monday
  • CATAN (6th Edition) - The Game
    Welcome to the unexplored island of Catan! 3-4 Players  |  60+ Mins  |  Ages 10+ Features: Chaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up Theme: Economic, Negotiation Description: As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land...
    3-4 players
    $7699
    Elsewhere:
    $7999
    Backorder
    Ships early August
  • Terraforming Mars
    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points...
    1–4 players
    $12999
    In Stock
    Ships Monday

Why buy from us?

Book Hero is not a chain store or big box retailer. We're an independent 100% NZ-owned business on a mission to help more Kiwis rediscover a love of books and reading!

Service & Delivery

Service & Delivery

Our warehouse in Auckland holds over 80,000 books, toys, board games and puzzles in-stock so you're not waiting for your order to arrive from overseas.

Auckland Bookstore

Auckland Bookstore

We're primarily an online store, but for your convenience you can pick up your order for free from our bookstore, which is right next door to our warehouse in Hobsonville.

Our Gifting Service

Our Gifting Service

Books make wonderful thoughtful gifts and we're here to help with gift-wrapping and cards. We can even send your gift directly to your loved one.

Board Games lists from the team

Explore our curated lists from our heroes to find your next read!