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The Game Master's Book of Traps, Puzzles and Dungeons

A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures
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( 235 ratings, 18 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
The Game Master's Book of Traps, Puzzles, and Dungeons by Jeff Ashworth is an imaginative guide designed for tabletop role-playing enthusiasts. It offers a collection of creative puzzles, intriguing traps, and engaging dungeon designs to enhance gameplay. This book promises to breathe new life into games, offering fresh challenges and adventures for players to enjoy.
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Format: Hardback
$5800
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The Game Master's Book of Traps, Puzzles and Dungeons

All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play.

All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.

Book Details

INFORMATION

ISBN: 9781948174985

Publisher: Media Lab Books

Format: Hardback

Date Published: 21 June 2022

Country: United States

Imprint: Media Lab Books

Illustration: 75 two-color illustrations

Contributors:

  • Illustrated by Kyle Hilton

Audience: General / adult

DIMENSIONS

Spine width: 284.0mm

Width: 225.0mm

Height: 19.0mm

Weight: 942g

Pages: 256

About the Author

Jeff Ashworth is a writer, editor, storyteller and gamer whose credits include the bestselling The Game Master's Book of Random Encounters and The Game Master's Book of Non-Player Characters, as well as work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City with their dog, Zelda.

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