The Game Master’s Handbook of Collaborative Campaign Design
The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world! Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and...Paperback$2599Elsewhere:$3000Unit price /UnavailableIn StockShips MondayThe Game Master’s Handbook of Proactive Roleplaying
Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo....Paperback$3499Unit price /UnavailableAvailableShips in 4-6 weeksThe Game Master's Book of Traps, Puzzles and Dungeons
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or...Hardback$4499Unit price /UnavailableIn StockShips MondayThe Game Master's Deck of Wild Magic and Mischief
Created by Will Earl, wildly publisher founder and host of DnD Shorts, The Game Master's Deck of Wild Magic and Mischief is designed to make the use of magic in TTRPGs more exciting, dangerous, unpredictable and fun. What is wild magic? In Dungeons & Dragons, as well as other fantasy-themed TTRPGs, wild magic is a random, unpredictable force that can...Paperback$3400Elsewhere:$4000Unit price /UnavailableIn StockShips MondayThe Game Master’s Book of Villains, Minions and Their Tactics
A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five "Big Bosses," along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their...Hardback$5799Unit price /UnavailableAvailableShips in 4-6 weeksThe Game Master's Book of Magic & Mayhem for Kids
The Game Master's Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike. Inside, readers will find detailed descriptions of...Paperback$4800Unit price /UnavailableOut 28 Jul 2026Pre-order