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Hikaru no Go, Vol. 1

Series: Hikaru No Go
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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Hikaru no Go, Vol. 1 by Yumi Hotta follows a young boy named Hikaru who, upon discovering an old Go board in his grandfather's attic, encounters the spirit of an ancient Go master named Sai. As they form an unlikely bond, Sai's passion for the game inspires Hikaru to explore the world of Go, leading him on a journey of self-discovery and growth. This engaging story beautifully blends elements of tradition and youth.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're fascinated by stories where ancient legacies meet modern-day life, delving into themes of friendship and personal growth. This manga follows a young boy who unexpectedly encounters the spirit of a legendary Go player, leading to an adventurous journey into the world of board games that offers excitement and strategic challenges.

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Hikaru no Go, Vol. 1

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic—and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.

In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace?

Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Series: Hikaru No Go

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Book Details

INFORMATION

ISBN: 9781591162223

Publisher: Viz Media, Subs. of Shogakukan Inc

Format: Paperback / softback

Date Published: 17 May 2018

Country: United States

Imprint: Viz Media, Subs. of Shogakukan Inc

Contributors:

  • By Takeshi Obata

Audience: General / adult

DIMENSIONS

Spine width: 15.0mm

Width: 127.0mm

Height: 191.0mm

Weight: 168g

Pages: 191

About the Author

Takeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill.

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