Hikaru no Go, Vol. 2
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Hikaru no Go, Vol. 2
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After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right!
In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers, and Go tournament kids alike are all wondering who this unruly bronco of a Go player is.
Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first—then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club.
You won't be disappointed with the further adventures of this dynamic Go duo in Hikaru no Go, Vol. 2 by Yumi Hotta!
Series: Hikaru No Go
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INFORMATION
ISBN: 9781591164968
Publisher: Viz Media, Subs. of Shogakukan Inc
Format: Paperback / softback
Date Published: 17 May 2018
Country: United States
Imprint: Viz Media, Subs. of Shogakukan Inc
Contributors:
- By Takeshi Obata
Audience: General / adult
DIMENSIONS
Spine width: 15.0mm
Width: 127.0mm
Height: 191.0mm
Weight: 177g
Pages: 200
About the Author
Takeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill.
Also by Yumi Hotta
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