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Video Games and Mental Health

Perspectives of Psychology and Game Design
Brief Description
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices... Read More
Format: Paperback / softback
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An exploration of the intersection between video games and mental health from the complementary perspectives of psychology and game design.

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How do video games and mental health intersect from the perspectives of psychology and game design?

In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective.

The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.

Series: Studies of Digital Media Culture

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Book Details

INFORMATION

ISBN: 9783837668568

Publisher: Transcript Verlag

Format: Paperback / softback

Date Published: 30 November 2025

Country: Germany

Imprint: Transcript Verlag

Contributors:

  • Edited by Federico Alvarez Igarzabal
  • Edited by Emmanuel Guardiola
  • Edited by Carmen Johann
  • Edited by Katharina Tillmanns

Audience: Professional and scholarly

DIMENSIONS

Spine width: 1.0mm

Width: 15.0mm

Height: 23.0mm

Weight: 340g

Pages: 228

About the Author

Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.

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