Video Games and Mental Health
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Video Games and Mental Health
An exploration of the intersection between video games and mental health from the complementary perspectives of psychology and game design.
How do video games and mental health intersect from the perspectives of psychology and game design?
In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective.
The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
Series: Studies of Digital Media Culture
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INFORMATION
ISBN: 9783837668568
Publisher: Transcript Verlag
Format: Paperback / softback
Date Published: 30 November 2025
Country: Germany
Imprint: Transcript Verlag
Contributors:
- Edited by Federico Alvarez Igarzabal
- Edited by Emmanuel Guardiola
- Edited by Carmen Johann
- Edited by Katharina Tillmanns
Audience: Professional and scholarly
DIMENSIONS
Spine width: 1.0mm
Width: 15.0mm
Height: 23.0mm
Weight: 340g
Pages: 228
About the Author
Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.
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