Shigeru Miyamoto
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Shigeru Miyamoto
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
Video games are considered by many to be just entertainment—essentially void of skilful, artistic intervention. But as any gamer knows, there’s incredible technical and graphic talent behind even a flickering Game Boy screen.
You may have never heard Shigeru Miyamoto’s name, but you’ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong—games so ubiquitous that Miyamoto was named one of TIME’s 100 Most Influential People in 2007.
Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
Series: Influential Video Game Designers
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Jennifer deWinter's book on Shigeru Miyamoto is praised as an incredibly well-researched and insightful examination of Miyamoto's influence on the gaming industry. It provides readers with a comprehensive understanding of his work, philosophy, and the evolution of gaming through his lens. Engagingly written, the book is valuable for both game designers and enthusiasts, presenting Miyamoto's contributions in both an academic and accessible fashion.
Book Details
INFORMATION
ISBN: 9781628923889
Publisher: Bloomsbury Publishing Plc
Format: Paperback / softback
Date Published: 16 July 2015
Country: United States
Imprint: Bloomsbury Academic USA
Illustration: 25 bw illus
Audience: Tertiary education
DIMENSIONS
Spine width: 12.0mm
Width: 138.0mm
Height: 214.0mm
Weight: 260g
Pages: 200
About the Author
Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.
Also by Jennifer deWinter
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