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Never Alone

Video Games as Interactive Design
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Never Alone delves into the profound connection between humans and the natural world, examining how nature can be a crucial companion in our lives. The narrative explores contemporary scientific research revealing the ways in which nature influences our minds, health, and societies. This insightful book illustrates how reconnecting with nature can lead to spiritual and physical well-being, fostering a sense of belonging and purpose.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book may appeal to you if you're fascinated by the exploration of how artificial intelligence influences human relationships and the ethical questions surrounding these technologies. It provides a thought-provoking examination of the intersection between science, technology, and human connection, making it perfect for those interested in the future impact of AI on society.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognised as objects of design—and even less as objects of interaction design. In video games, however, where "play" is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design.

Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018—from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011).

An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation.

The richly illustrated plate section is divided into three sections that analyse input devices (keyboards, joysticks, buttons), game designers, and players. Each game is accompanied by a short text illuminating its significance in the history of the medium.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Never Alone is praised for challenging the stereotype of gamers as isolated individuals, highlighting the community-building aspects of video games. Reviewers note the book's exploration of how game designers guide players through digital environments, prompting readers to reflect critically on their digital interactions.

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Book Details

INFORMATION

ISBN: 9781633451414

Publisher: Museum of Modern Art

Format: Paperback / softback

Date Published: 25 August 2022

Country: United States

Imprint: Museum of Modern Art

Illustration: 120 Illustrations

Contributors:

  • Edited by Paola Antonelli
  • Text by Paul Galloway
  • Text by Anna Burckhardt

Audience: General / adult

DIMENSIONS

Width: 203.0mm

Height: 254.0mm

Weight: 640g

Pages: 160

About the Author

Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York.

Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA.

Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.

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