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GPU Pro 360 Guide to Shadows

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
GPU Pro 360 Guide to Shadows by Wolfgang Engel is a comprehensive anthology compiling the latest techniques and algorithms for generating shadow data in computer graphics. Featuring 15 articles by leading programmers, it focuses on achieving high-quality visual results in real-time shadow rendering across various platforms including PCs, consoles, and mobile devices. This volume offers practical solutions and efficient methods to address common challenges faced in graphics programming, especially in game development and special effects visualization.
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Format: Hardback
$34100
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for computer graphics professionals, game developers, and programmers seeking advanced, practical guidance on real-time rendering and shadow algorithms.

Book Hero thinking about your next read

It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on the rendering techniques of global illumination.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

GPU Pro 360 Guide to Shadows by Wolfgang Engel gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms used to generate shadow data. This volume includes 15 articles by leading programmers that focus on achieving excellent visual results in rendering shadows. GPU Pro 360 Guide to Shadows is full of ready-to-use ideas and efficient procedures that can assist in solving many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
  • Covers specific challenges involved in creating games on various platforms.
  • Explores the latest developments in the rapidly evolving field of real-time rendering.
  • Takes a practical approach that helps graphics programmers solve their daily challenges.

Book Details

INFORMATION

ISBN: 9780815382485

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 14 December 2018

Country: United States

Imprint: A K Peters

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 680g

Pages: 230

About the Author

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.Β  Previously he worked in Rockstar's core technology group as the lead graphics programmer.

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