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GPU Pro 360 Guide to Lighting

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
GPU Pro 360 Guide to Lighting by Wolfgang Engel compiles the latest advancements in lighting techniques for real-time rendering, gathered from seven previous GPU Pro volumes. Featuring 24 articles by leading programmers, it offers practical and efficient solutions for global illumination effects, tailored for games and applications on PCs, consoles, and mobile platforms.
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Format: Hardback
$31800
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This volume is ideal for graphics programmers and developers working in real-time rendering, particularly those focused on gaming and visualisation across various consumer platforms.

Book Hero thinking about your next read

It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. TheΒ  articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

GPU Pro 360 Guide to Lighting by Wolfgang Engel gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single-source anthology on lighting. This volume is complete with 24 articles by leading programmers that describe rendering techniques of global illumination effects suited for direct rendering applications in real-time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
  • Covers specific challenges involved in creating games on various platforms.
  • Explores the latest developments in the rapidly evolving field of real-time rendering.
  • Takes a practical approach that helps graphics programmers solve their daily challenges.

Book Details

INFORMATION

ISBN: 9780815385530

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 18 December 2018

Country: United States

Imprint: A K Peters

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 453g

Pages: 490

About the Author

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.Β  Previously he worked in Rockstar's core technology group as the lead graphics programmer.

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