GPU Pro 360 Guide to Lighting
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GPU Pro 360 Guide to Lighting
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It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describe rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices.
- Covers specific challenges involved in creating games on various platforms.
- Explores the latest developments in the rapidly evolving field of real-time rendering.
- Takes a practical approach that helps graphics programmers solve their daily challenges.
Book Details
INFORMATION
ISBN: 9780815385523
Publisher: Taylor & Francis Inc
Format: Paperback / softback
Date Published: 10 December 2018
Country: United States
Imprint: A K Peters
Audience: Professional and scholarly
DIMENSIONS
Width: 191.0mm
Height: 235.0mm
Weight: 1304g
Pages: 490
About the Author
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.
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