Digital Games and the Category of Auteur
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Digital Games and the Category of Auteur
This book discusses how digital games and auteur theory can benefit underrepresented groups through discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.
Digital games are collaborative endeavours, yet poststructural theory's deconstruction of the auteur concept overlooks its potential. This study proposes reformulating the auteur category to empower non-Western and non-heteronormative female developers. The auteur concept, currently seen as serving Western, white, heterosexual male interests, can be pivotal in subjectifying diverse developers and teams.
Through examining works of Muriel Tramis, Elizabeth LaPensΓ©e, Christine Love, and Meg Jayanth, this research illustrates the benefits of designating these individuals as female auteurs. Using an intersectional framework, the author argues that the auteur category is crucial for protecting the rights of women and sexual minorities in gaming. These developers represent their communities, regardless of their specific roles.
The study posits that integrating digital games and auteur theory can benefit underrepresented groups. It contributes to discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.
Book Details
INFORMATION
ISBN: 9788323354765
Publisher: Uniwersytet Jagiellonski, Wydawnictwo
Format: Paperback / softback
Date Published: 30 September 2025
Country: Poland
Imprint: Uniwersytet Jagiellonski, Wydawnictwo
Audience: Professional and scholarly
DIMENSIONS
Width: 16.0mm
Height: 23.0mm
Weight: 250g
Pages: 258
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About the Author
Filip Jankowski is a post-doctoral fellow in the Institute of Audiovisual Arts at the Jagiellonian University. His articles, focusing on the game history and theory, were published in journals such as Games and Culture, Game Studies, and Journal of Gaming & Virtual Worlds.
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