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Digital Games and the Category of Auteur

An Intersectional Approach
Brief Description
Digital games are collaborative endeavours, yet poststructural theory's deconstruction of the auteur concept overlooks its potential. This study proposes reformulating the auteur category to empower non-Western and non-heteronormative female developers. The auteur concept, currently seen as serving Western, white, heterosexual male interests, can be pivotal in... Read More
Format: Paperback / softback
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This book discusses how digital games and auteur theory can benefit underrepresented groups through discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.

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Digital games are collaborative endeavours, yet poststructural theory's deconstruction of the auteur concept overlooks its potential. This study proposes reformulating the auteur category to empower non-Western and non-heteronormative female developers. The auteur concept, currently seen as serving Western, white, heterosexual male interests, can be pivotal in subjectifying diverse developers and teams.

Through examining works of Muriel Tramis, Elizabeth LaPensΓ©e, Christine Love, and Meg Jayanth, this research illustrates the benefits of designating these individuals as female auteurs. Using an intersectional framework, the author argues that the auteur category is crucial for protecting the rights of women and sexual minorities in gaming. These developers represent their communities, regardless of their specific roles.

The study posits that integrating digital games and auteur theory can benefit underrepresented groups. It contributes to discussions on authorship in digital media, diversity in game development, and the intersection of identity and creative expression in gaming.

Book Details

INFORMATION

ISBN: 9788323354765

Publisher: Uniwersytet Jagiellonski, Wydawnictwo

Format: Paperback / softback

Date Published: 30 September 2025

Country: Poland

Imprint: Uniwersytet Jagiellonski, Wydawnictwo

Audience: Professional and scholarly

DIMENSIONS

Width: 16.0mm

Height: 23.0mm

Weight: 250g

Pages: 258

About the Author

Filip Jankowski is a post-doctoral fellow in the Institute of Audiovisual Arts at the Jagiellonian University. His articles, focusing on the game history and theory, were published in journals such as Games and Culture, Game Studies, and Journal of Gaming & Virtual Worlds.

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