A Feast for a Tenday (Baldur's Gate 3)
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A Feast for a Tenday (Baldur's Gate 3)
Make the most of your Long Rest and fully restore yourself with 65 delicious dishes inspired by the award-winning video game Baldur’s Gate 3.
Join the adventure as a cook travelling with Lae’zel, Shadowheart, Astarion, Gale, Wyll, and Karlach from the Wilderness, through the Underdark and the Shadow-Cursed Lands, all the way to Baldur’s Gate, transforming the food they've foraged into delicious meals that fuel their magic and fill your hunger.
Begin at the Wilderness Camp with a Beregost Blue Cheese Souffle, some Garlicky Buttery Potatoes, or perhaps even a scotched Owlbear Egg. Soups and stews are on the menu in the Underdark Camp, from a bubbling pot of frugal Everything Soup and a hearty bowl of Neverwinter Stew, to a vibrant serving of Emperor’s Fiddlehead Soup. Camp at the Last Light Inn and tuck into a Hearty Dinner, grill a Campfire Pizza, or indulge in an aromatic Sun-Dappled Paella.
Finish your meal with something from the bakery in Baldur's Gate Harbor, whether it’s a fresh Berry Tart or a batch of Bex’s Handmade Cookies, and don't forget to quaff a Frostkiss Ale or Turmishan Tea from the Elfsong Tavern.
Serve the same camp supplies, ingredients, and prepared meals found within the game at your own table with these mouthwatering and immersive recipes from Baldur’s Gate 3. The 65 recipes are organised by course and camp location, and dishes that are perfect for sharing are marked as Romanceable. With original chapter-opener illustrations and 45 recipe hero photographs, A Feast for a Tenday provides delectable instructions for restoring your hit points—no dice roll required!
Book Details
INFORMATION
ISBN: 9780593839980
Publisher: Potter/Ten Speed/Harmony/Rodale
Format: Hardback
Date Published: 03 November 2026
Country: United States
Imprint: Ten Speed Press
Illustration: 40-45 PHOTOS, 5 ILLUSTRATIONS
Audience: General / adult
DIMENSIONS
Width: 216.0mm
Height: 241.0mm
Weight: 567g
Pages: 208
About the Author
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Andrew Wheeler is an Eisner-winning and GLAAD-nominated writer born in Hastings, England, and living in Toronto, Canada. His D&D works include the official cocktail guide, Puncheons & Flagons, the Dungeon Master’s Workbook of Worldbuilding, the Player’s Workbook of Epic Adventures, and the multivolume Young Adventurers’ Guide series. His comics works include the coming-of-age graphic novel Hey Mary!, the fantasy series Another Castle, and the occult noir series Sins of the Black Flamingo.
Also by Andrew Wheeler
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