Players compete in two teams in Decrypto, with each team trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, in which they tuck four...
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Players
2–8 players
Time to play
30–45 minutes
Age
8 years or older /
Teens /
Adults
Game type
Base Game
$4499
Unit price /
Unavailable
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Decrypto
$4499
Unit price /
Unavailable
Decrypto
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Description
Players compete in two teams inDecrypto, with each team trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, in which they tuck four cards into pockets numbered 1-4. This setup allows everyone on the same team to see the words on these cards while hiding them from the opposing team.
In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order (e.g., 4-2-1). They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
Crack the code before the other team does. In Decrypto, two teams compete to secretly communicate codes to their teammates while preventing the opposing team from intercepting them. Each team is given four secret keywords that only they can see. Every round, one player must give clever clues to help their team guess a three-number code that references those keywords....
Players compete in two teams in Decrypto, with each team trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, in which they tuck four cards into pockets numbered 1-4. This setup allows everyone on the same team to...
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2 players
$4999
Unit price /
Unavailable
In Stock
Ships Monday
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