Seven Games
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Seven Games
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Seven Games
A group biography of seven enduring and beloved games, and the story of whyβand howβwe play them
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable.
Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism"; and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones.
Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself.
Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player, and what that means for the gamesβand for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Seven Games is both an exciting and personal exploration, with Roeder's emotional investment evident through richly fleshed-out profiles of human champions and AI designers. It offers a fascinating group biography of popular games, providing insights into why we play and what we learn from these experiences, while raising intriguing questions about intelligence. The book serves as a sweeping tour of games and the human mind, blending memoir with reflections on the impact of AI on traditional games.
Book Details
INFORMATION
ISBN: 9781324051022
Publisher: WW Norton & Co
Format: Paperback / softback
Date Published: 10 February 2023
Country: United States
Imprint: WW Norton & Co
Illustration: 27 illustrations
Audience: General / adult
DIMENSIONS
Spine width: 20.0mm
Width: 140.0mm
Height: 211.0mm
Weight: 243g
Pages: 320
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About the Author
Oliver RoederΒ has been a senior writer at FiveThirtyEight and editor of The Riddler. He studied artificial intelligence as a Nieman Fellow at Harvard University and holds a PhD in economics focused on game theory. He lives in Brooklyn, New York.
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