Video Game Level Design
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Video Game Level Design
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
"Explains what level design is and how to use it to make engaging video games"--
Explains what level design is and how to use it to make engaging video games.
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry.
The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. Video Game Level Design explores in detail the principles designers employ when planning levels and building engaging spaces for the player.
As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.
Throughout the book, you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games.
A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles.
By the end of this book, you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Video Game Level Design by Michael Salmond is praised for its pragmatic approach, offering a comprehensive guide to conceptualising and creating engaging player experiences. The book effectively bridges a gap in video game education, using diverse, clear, and practical examples to explore essential considerations for game and level designers. It is highly visual and readable, making it a valuable resource for students aiming to deepen their understanding of level design theories and practices.
Book Details
INFORMATION
ISBN: 9781350015722
Publisher: Bloomsbury Publishing PLC
Format: Paperback / softback
Date Published: 11 February 2021
Country: United Kingdom
Imprint: Bloomsbury Academic
Illustration: 208 colour illus
Audience: Tertiary education
DIMENSIONS
Spine width: 14.0mm
Width: 210.0mm
Height: 268.0mm
Weight: 690g
Pages: 192
About the Author
Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.
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