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Video Game Level Design

How to Create Video Games with Emotion, Interaction, and Engagement
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Video Game Level Design by Michael Salmond dives into the intricacies of creating immersive and engaging levels in video games. Written by an experienced designer, the book explores the principles, techniques, and creative processes involved in crafting compelling game environments. It's an essential read for anyone interested in understanding the balance between aesthetics, gameplay mechanics, and player experience within the digital realm.
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Format: Paperback / softback
$5499
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book may appeal to you if you have a passion for the art and science of creating immersive digital gaming experiences. It delves into the fundamentals of game architecture, offering insights into designing captivating and complex levels while maintaining a balance between playability and creativity. Perfect for aspiring game designers and tech enthusiasts eager to explore the intricacies of interactive environments.

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"Explains what level design is and how to use it to make engaging video games"--

Explains what level design is and how to use it to make engaging video games.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry.

The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. Video Game Level Design explores in detail the principles designers employ when planning levels and building engaging spaces for the player.

As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book, you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games.

A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles.

By the end of this book, you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Video Game Level Design by Michael Salmond is praised for its pragmatic approach, offering a comprehensive guide to conceptualising and creating engaging player experiences. The book effectively bridges a gap in video game education, using diverse, clear, and practical examples to explore essential considerations for game and level designers. It is highly visual and readable, making it a valuable resource for students aiming to deepen their understanding of level design theories and practices.

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Book Details

INFORMATION

ISBN: 9781350015722

Publisher: Bloomsbury Publishing PLC

Format: Paperback / softback

Date Published: 11 February 2021

Country: United Kingdom

Imprint: Bloomsbury Academic

Illustration: 208 colour illus

Audience: Tertiary education

DIMENSIONS

Spine width: 14.0mm

Width: 210.0mm

Height: 268.0mm

Weight: 690g

Pages: 192

About the Author

Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.

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