Theory of Fun for Game Design
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Theory of Fun for Game Design
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See moreNow in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
Book Details
INFORMATION
ISBN: 9781449363215
Publisher: O'Reilly Media
Format: Paperback / softback
Date Published: 31 December 2013
Country: United States
Imprint: O'Reilly Media
Edition: 2nd edition
Audience: General / adult
DIMENSIONS
Weight: 250g
Pages: 284
About the Author
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.
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