The Psychology of Video Games
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The Psychology of Video Games
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
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The Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?
The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers.
It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations.
With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Series: The Psychology of Everything
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Celia Hodent offers an insightful and scientific examination of the psychological processes behind video games, balancing the fun and meaningful aspects with an honest discussion of potential benefits, negative effects, and ethical issues. Praised as a must-have for the gaming community and those interested in the growing role of psychology in user experience, the book is recommended for readers wanting to understand both player impact and societal implications of video games.
Book Details
INFORMATION
ISBN: 9780367493127
Publisher: Taylor & Francis Ltd
Format: Hardback
Date Published: 08 October 2020
Country: United Kingdom
Imprint: Routledge
Illustration: 3 Illustrations, black and white
Audience: General / adult, Tertiary education
DIMENSIONS
Width: 129.0mm
Height: 198.0mm
Weight: 370g
Pages: 104
About the Author
Celia Hodent is a PhD in psychology and an independent consultant, providing guidance on the topics of game user experience (UX), ethics, and inclusion. She has over 10 years' experience working with game studios, including Ubisoft, LucasArts, and Epic Games (Fortnite).
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