The Pirate King: Dungeons & Dragons
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The Pirate King: Dungeons & Dragons
Drawn into a battle against nefarious pirates, Drizzt questions if the greater good is worth the cost of innocent lives in the second installment of the Transitions trilogy.
Drizzt must decide if liberation is worth the cost of innocent lives in book two of the Transitions Trilogy.
A shadowy organization of mages and pirates known as the Arcane Brotherhood has long held the city of Luskan in their power, but corruption now eats away at their ranks. Seeing this as an opportunity to finally defeat their leader, Arklem Greeth, legendary pirate hunter Captain Deudermont hatches a plot that will free the city of the Brotherhood's iron grip.
Elsewhere, Drizzt and Regis depart for Icewind Dale, where they suspect Wulfgarβhaving returned his adopted daughter to her biological motherβnow lives in isolation. When they cross paths with Captain Deudermont on their journey, the pirate hunter reveals his plans and recruits the duo to fight against the Arcane Brotherhood. But rescuing Luskan from itself proves more difficultβand more violentβthan anyone anticipated, leaving all to question if they will destroy the city before they can actually save it.
The Pirate King is the second book in the Transitions trilogy and the twenty-first installment in the Legend of Drizzt series.
Book Details
INFORMATION
ISBN: 9798217298808
Publisher: Random House USA Inc
Format: Paperback / softback
Date Published: 14 July 2026
Country: United States
Imprint: Random House Worlds
Audience: General / adult
DIMENSIONS
Width: 140.0mm
Height: 210.0mm
Weight: 0g
Pages: 432
About the Author
R.A. Salvatore's books have sold more than thirty-five million copies, have landed on many bestseller lists, and have been translated into numerous foreign languages. When he isn't writing, Salvatore, his wife, Diane, and their Japanese spaniel, Pikel, bounce coast-to-coast to see their grandchildren. Salvatore hits the gym and coaches/plays on Clan Battlehammer, a softball team that includes most of his family. His gaming group still meets on Sundays to play D&D or DemonWars or whatever the Sadist . . . err, Game Master, decides.
Also by R.A. Salvatore
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