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Learn to Code with Games

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Learn to Code with Games by John M. Quick offers a hands-on approach to learning programming by creating video games. Organised as a series of challenges, it teaches core coding concepts like data types, variables, functions, and arrays while guiding learners in problem-solving techniques such as pseudocode and process mapping. Designed to demystify coding, this book emphasises understanding and applying coding as a thinking skill rather than just mastering syntax.
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Format: Paperback / softback
$11100
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for beginners interested in programming, educators looking for classroom resources, and anyone keen to learn coding through engaging, practical game development challenges.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code.

Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical, hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

"Now is definitely the time for a book like this. In the realms of web design and game design, knowledge of coding is essential, even for non-programmers on the team." — Carrie Heeter, Michigan State University, East Lansing, USA

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Book Details

INFORMATION

ISBN: 9781498704687

Publisher: Taylor & Francis Inc

Format: Paperback / softback

Date Published: 14 October 2015

Country: United States

Imprint: Productivity Press

Illustration: 13 Tables, black and white; 68 Illustrations, black and white

Audience: General / adult, Professional and scholarly

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 430g

Pages: 292

About the Author

John M. Quick is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve the greatest challenges in motivation, learning, and performance. John earned a PhD in Educational Technology at Arizona State University, where he researched enjoyment and individual differences in games. He created the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model to guide the design of effective game-based solutions. John has released more than 15 digital games. His games focus on innovative topics, such as learner engagement, employee performance improvement, and cutting-edge interfaces. John has over 5 years of classroom experience at the higher education level. He has instructed courses on computer literacy, game design, and programming at Michigan State University (East Lansing), Arizona State University (Tempe), and DigiPen Institute of Technology Singapore.

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