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Fifty Years of Dungeons & Dragons

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Brief Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To... Read More
Format: Paperback / softback
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Fifty Years of Dungeons & Dragons

"An edited collection that overviews the game's evolution, the broader sociocultural impacts it has had throughout its first 50 years, and reflects on D&D's past, present, and future."--

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on gaming and popular culture.

In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and Jose Zagal have assembled an edited collection that celebrates and reflects on important parts of the game's past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D.

Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D's adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers' understanding of the game.

Book Details

INFORMATION

ISBN: 9780262547604

Publisher: MIT Press Ltd

Format: Paperback / softback

Date Published: 14 May 2024

Country: United States

Imprint: MIT Press

Illustration: 16 BLACK AND WHITE ILLUS.

Audience: General / adult

DIMENSIONS

Width: 152.0mm

Height: 229.0mm

Weight: 0g

Pages: 336

About the Author

Premeet Sidhu is an accredited English and History teacher and PhD student at the University of Sydney. Her PhD looks at the modern resurgence and educational application of the tabletop role-playing game Dungeons & Dragons. Marcus Carter is Associate Professor in Digital Cultures at the University of Sydney. With Kelly Bergstrom and Darryl Woodford, he edited Internet Spaceships Are Serious Business- An EVE Online Reader and is the author of Treacherous Play (MIT Press). Jose P. Zagal is a professor in the University of Utah's Entertainment Arts and Engineering program. He is the author of Ludoliteracy; coauthor, with Sebastian Deterding, of Role-Playing Game Studies; and editor of The Videogame Ethics Reader and Game Design Snacks. He was honored as a DiGRA Distinguished Scholar and a Fellow of the Higher-Education Videogame Alliance (HEVGA) for his contributions to games research.

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