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Designing for the Digital Age

How to Create Human-Centered Products and Services
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( 688 ratings, 21 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Designing for the Digital Age by Kim Goodwin offers a comprehensive guide to the process of creating user-friendly digital products. The book explores techniques for design research, interaction patterns, and the overall design strategy necessary for developing effective solutions in the digital world. It's a practical resource for understanding how to bridge the gap between technology and user experience.
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Format: Paperback / softback
$13399
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're interested in learning about user-centred design principles and practical approaches to tackling complex software and digital design projects. It's ideal for designers, developers, and project managers who want to enhance their understanding and execution of user research and product development in the digital space.

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Designing for the Digital Age

Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Designing for the Digital Age by Kim Goodwin is a guide to creating successful products and services in the digital age. It requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users.

This comprehensive, full-colour volume addresses aspects such as expertise in project management, user research, and consensus-building. It provides detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analysing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting the finished design in a way that works for engineers and stakeholders alike.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Designing for the Digital Age by Kim Goodwin is praised as a comprehensive guide for digital design professionals. Reviewers highlight its in-depth coverage and clear, detailed prose that makes complex subjects accessible. With insights and examples from real-world design challenges, it is regarded as a standard-setting handbook in the field of user experience design.

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Book Details

INFORMATION

ISBN: 9780470229101

Publisher: John Wiley & Sons Inc

Format: Paperback / softback

Date Published: 13 March 2009

Country: United States

Imprint: John Wiley & Sons Inc

Contributors:

  • Foreword by Alan Cooper

Audience: General / adult

DIMENSIONS

Spine width: 38.0mm

Width: 188.0mm

Height: 234.0mm

Weight: 1474g

Pages: 768

About the Author

Kim Goodwin is VP Design and General Manager at Cooper, where she leads an integrated practice of interaction, visual, and industrial designers, and also directs the development of the acclaimed Cooper U design curriculum. Kim knows the design world from multiple angles; she started her career as an in-house and freelance designer and spent several years as an in-house creative director before joining Cooper 11 years ago. Kim has led projects involving a tremendous range of design problems, including Web sites, complex analytical and enterprise applications, phones, medical devices, services, and even organizations. Her clients and employers have included everything from one-man startups to the world's largest companies, as well as universities and government agencies. This range of experience and a passion for teaching have led to Kim's popularity as an author and as a speaker at conferences and companies around the world.

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