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Game

Animals, Video Games, and Humanity
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Game by Tom Tyler delves into the intricate interplay between human psychology and our understanding of the natural world. This thought-provoking work explores how games, play, and competition shape our interactions with nature and influence scientific developments. The author challenges readers to reconsider the boundaries between human and non-human worlds, encouraging a deeper appreciation of the interconnectedness of life.
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Format: Paperback / softback
$4999
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this intriguing exploration if you have a keen interest in how human behaviour and gaming intersect with the natural world. Delving into the science behind play and its impact on mental and physical development, this book offers fascinating insights for those curious about the evolutionary significance and contemporary relevance of games in nature and society.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

A playful reflection on animals and video games, and what each can teach us about the other

Video games conjure new worlds for those who play them, human or otherwise: they've been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.

Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.

Written in a playful style, Game draws from a dizzying array of sources, from children's television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Game by Tom Tyler has received praise for its engaging exploration of the role of animals in video games, blending wit with scholarly insight. Reviewers appreciate how Tyler uses close readings of various media to highlight the educational and philosophical questions surrounding human-animal interactions. The book's playful yet profound approach encourages readers to rethink their understanding and treatment of animals, both virtually and in real life.

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Book Details

INFORMATION

ISBN: 9781517910198

Publisher: University of Minnesota Press

Format: Paperback / softback

Date Published: 31 May 2022

Country: United States

Imprint: University of Minnesota Press

Illustration: 25 b&w illustrations

Audience: General / adult, Professional and scholarly

DIMENSIONS

Spine width: 25.0mm

Width: 133.0mm

Height: 203.0mm

Weight: 250g

Pages: 224

About the Author

Tom Tyler is lecturer in digital culture at the University of Leeds. He is editor of Animal Beings, coeditor of Animal Encounters, and author of CIFERAE: A Bestiary in Five Fingers (Minnesota, 2012).

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