Classical Antiquity in Video Games
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Classical Antiquity in Video Games
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes.
With successful series such as Assassinβs Creed or Civilization selling millions of copies, video games rival even television and cinema in their role in shaping younger audiencesβ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity in Video Games across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of βancientβ video games, as well as the challenges and rewards of this new and exciting field.
Series: IMAGINES β Classical Receptions in the Visual and Performing Arts
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Praised as an important reference in the growing field of gaming and classical reception, this volume is noted for its valuable contributions to Reception Studies and ancient history in computer games. Reviews highlight its inspiration for further research and its appeal to those passionate about experiencing ancient history through gaming, with recognition of its merits and the exciting opportunities it presents for ancient world studies.
Book Details
INFORMATION
ISBN: 9781350193864
Publisher: Bloomsbury Publishing PLC
Format: Paperback / softback
Date Published: 29 July 2021
Country: United Kingdom
Imprint: Bloomsbury Academic
Illustration: 25 bw illus
Contributors:
- Edited by Dr Christian Rollinger
Audience: Tertiary education
DIMENSIONS
Spine width: 18.0mm
Width: 154.0mm
Height: 232.0mm
Weight: 480g
Pages: 312
About the Author
Christian Rollinger is Senior Lecturer in Ancient History at the University of Trier, Germany. He is co-editor of the online journal Thersites: Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date.
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