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Classical Antiquity in Video Games

Playing with the Ancient World
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Classical Antiquity in Video Games examines how video games depict the ancient world, highlighting popular series such as Assassin's Creed and Civilization that influence younger generations' understanding of history. This collection offers a scholarly exploration of classical reception in gaming across multiple platforms and genres, addressing challenges and educational applications through contributions from academics, gamers, developers, and consultants.
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Format: Paperback / softback
$6599
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is essential for scholars, students, and enthusiasts of classical studies, game studies, and ancient history, as well as gamers interested in historically themed games seeking a deeper understanding of classical reception in digital media.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes.

With successful series such as Assassin’s Creed or Civilization selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.

This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity in Video Games across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of β€˜ancient’ video games, as well as the challenges and rewards of this new and exciting field.

Series: IMAGINES – Classical Receptions in the Visual and Performing Arts

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Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Praised as an important reference in the growing field of gaming and classical reception, this volume is noted for its valuable contributions to Reception Studies and ancient history in computer games. Reviews highlight its inspiration for further research and its appeal to those passionate about experiencing ancient history through gaming, with recognition of its merits and the exciting opportunities it presents for ancient world studies.

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Book Details

INFORMATION

ISBN: 9781350193864

Publisher: Bloomsbury Publishing PLC

Format: Paperback / softback

Date Published: 29 July 2021

Country: United Kingdom

Imprint: Bloomsbury Academic

Illustration: 25 bw illus

Contributors:

  • Edited by Dr Christian Rollinger

Audience: Tertiary education

DIMENSIONS

Spine width: 18.0mm

Width: 154.0mm

Height: 232.0mm

Weight: 480g

Pages: 312

About the Author

Christian Rollinger is Senior Lecturer in Ancient History at the University of Trier, Germany. He is co-editor of the online journal Thersites: Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date.

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