Ayar: Children of the Sun
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Ayar: Children of the Sun
Retell the incredible origin myth of the Inca in this dramatic mid-weight eurogame.
Retell the incredible origin myth of the Inca in this dramatic mid-weight eurogame.
Retell the incredible origin myth of the Inca in this dramatic mid-weight eurogame.
In the beginning, Viracocha the creator brought forth Inti, the sun god, and Mama Quilla, the moon god. From the union of these two gods sprang four sons and four daughters: the Ayar. These siblings were tasked with guiding the first clans and teaching them the skills needed to build a civilisation. As they travelled the land in search of fertile ground, the Ayar one by one met their fates until only two remained to found Tawantinsuyu – the Inca Empire.
In Ayar: Children of the Sun, players take control of one of the first clans, journeying with the Ayar across the Andes. Follow their teaching and improve your skills at farming, pottery, weaving, and reed bundling. As well as advancing your own clan, you must influence the progress of the Ayar, ensuring the survival of those who reward your most developed skills. Seek the approval of Mama Quilla through long-term strategy, and please Inti with tactical play. But be careful not to earn the ire of one of these jealous gods – at the end of the game, whichever one favours you least will determine your final score.
The future of your clan – and the Inca civilisation – is in your hands.
Players: 1-4
Ages: 14+
Playing time: 60-90 minutes
Contents: 1 main board, 1 side board, 4 player boards, 200+ wooden pieces, 200+ punchboard tokens
Book Details
INFORMATION
ISBN: 9781472860071
Publisher: Bloomsbury Publishing PLC
Format: Game
Date Published: 16 October 2025
Country: United Kingdom
Imprint: Osprey Games
Contributors:
- Illustrated by Ian O'Toole
Audience: General / adult
DIMENSIONS
Spine width: 82.0mm
Width: 306.0mm
Height: 306.0mm
Weight: 2438g
About the Author
Fabio Lopiano is an award-winning Italian board game designer. After living in London, where he was an active member of the Playtest UK community, he moved to Milan in 2019.
Mandela Fernández-Grandon released his first game Glasgow in 2020, and has since won a number of awards for his designs. As an associate professor, he researches insects and pheromones.
Ian O'Toole is an Irish graphic designer and illustrator, particularly acclaimed for his work on titles such as Lisboa and The Gallerist.
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