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Design for Learning in Virtual Worlds

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Design for Learning in Virtual Worlds is the pioneering guide dedicated to crafting virtual worlds specifically for educational use. It covers the history and evolution of virtual environments, explores the underpinning theories for their use in learning, and provides detailed guidance on curriculum design within these realms. Readers will find practical design guidelines for virtual elements, learning quests, and activities, alongside insights into embedded assessments. The book concludes with a robust framework for evaluating existing virtual worlds for educational and training applications.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is an essential resource for education professionals, instructional designers, and students in Educational Technology, Learning Sciences, and Library Media programmes, particularly those with interests in gaming and online learning environments.

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This text explores the history and evolution of virtual worlds, the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

The history and evolution of virtual worlds;

The theories behind the use of virtual worlds for learning;

The design of curricula in virtual worlds;

Design guidelines for elements experienced in virtual worlds that support learning;

Design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings.

Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Series: Interdisciplinary Approaches to Educational Technology

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Book Details

INFORMATION

ISBN: 9780415886406

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 08 March 2012

Country: United Kingdom

Imprint: Routledge

Illustration: 8 Tables, black and white; 50 Line drawings, black and white

Audience: General / adult, Tertiary education

DIMENSIONS

Width: 178.0mm

Height: 254.0mm

Weight: 430g

Pages: 220

About the Author

Brian C. Nelson is Associate Professor of Educational Technology at Arizona State University. An instructional designer and learning theorist, he has published and presented extensively on the viability of educational virtual worlds for situated inquiry learning and assessment. Dr. Nelson's recent writing addresses issues related to the design and evaluation of educational games, with a focus on theory-based design principles. He is currently a Co-Principal Investigator on the SAVE Science Virtual World project, and was the Project Designer on the River City project. He was the recipient of two MacArthur Foundation Digital Learning grants and was also a co-Principal Investigator on the SURGE project, creating video games to teach high school physics. Benjamin E. Erlandson is Assistant Professor of Instructional Science and Technology with an emphasis in Digital Media in the School of Information, Technology, and Communication Design (ITCD) at California State University, Monterey Bay. In addition to teaching several courses in interactive media design/development and instructional design, Dr. Erlandson runs the Virtual Environments for Situated Inquiry of Complexity (VESIC) Lab, conducting various research studies investigating the usefulness of meso-immersive 2D and 3D virtual environments--much like those used for many popular computer games--for learning about complex systems.

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