Virtual Reality in Curriculum and Pedagogy
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Virtual Reality in Curriculum and Pedagogy
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive VR in school classrooms.
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms.
The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms.
Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.
Series: Digital Games, Simulations, and Play in Learning
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
Dipl.-Ing Christoph Bauer from Universität Graz praises Southgate as a pioneer, highlighting how immersive VR supports learning by fostering independent study, creativity, and collaboration among teachers and students.
Book Details
INFORMATION
ISBN: 9780367262020
Publisher: Taylor & Francis Ltd
Format: Hardback
Date Published: 18 May 2020
Country: United Kingdom
Imprint: Routledge
Illustration: 14 Tables, black and white; 2 Line drawings, black and white; 16 Halftones, black and white; 18 Illustrations, black and white
Audience: Tertiary education, Professional and scholarly
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 335g
Pages: 136
About the Author
Erica Southgate is Associate Professor of Emerging Technologies for Education in the School of Education at the University of Newcastle, Australia, and Lead Researcher of the VR School Research Project.
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