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Videogame Atlas

Mapping Interactive Worlds
3.37 goodreads logo

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( 27 ratings, 7 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Videogame Atlas offers a dazzling exploration of modern videogame worlds through the perspective of architecture. Featuring panoramic maps, intricate exploded diagrams, and detailed illustrations, the book journeys through twelve iconic videogame landscapes such as Minecraft, Assassin's Creed Unity, and Final Fantasy VII. Over 200 illustrations reveal both micro and macro details, combining academic rigour with creative playfulness to unveil the art of virtual world building. Designed with meticulous attention using five colours and neon ink, this visually striking book embodies the work of its authors, founders of the Videogame Urbanism studio at UCL, integrating architectural theory with game technology.
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Format: Hardback
$10000
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for readers interested in videogame culture, architecture, design, and those curious about the creative intersection of these fields.

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A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building.

A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

A dazzling look at modern videogame worlds seen through an architectural lens, utilising maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.

Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.

Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.

This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, that promotes the use of game technologies in architectural education.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Canadian Architect praises the book for showcasing the artistic and design merits of video games, noting it as one of the rare publications bridging architectural and video game design. It is deemed a worthwhile read for those interested in this intersection.

Book Hero reading reviews

Book Details

INFORMATION

ISBN: 9780500024232

Publisher: Thames & Hudson Ltd

Format: Hardback

Date Published: 15 November 2022

Country: United Kingdom

Imprint: Thames & Hudson Ltd

Illustration: 484 Illustrations, color

Contributors:

  • Foreword by Marie Foulston

Audience: General / adult

DIMENSIONS

Width: 240.0mm

Height: 340.0mm

Weight: 2240g

Pages: 288

About the Author

Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.

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