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Videogame Architecture

Building Virtual Spaces
Brief Description
The long-awaited follow-up to Videogame Atlas, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades. Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed... Read More
Format: Hardback
$11000
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The long-awaited follow up to Videogame Atlas, this fascinating look at the art of virtual worldbuilding delves into the evocative architectural spaces of some of the most iconic videogames from the last three decades.

The long-awaited follow up to Videogame Atlas, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

The long-awaited follow-up to Videogame Atlas, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades.

Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings, and exploded diagrams. Following on from the success of Videogame Atlas, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigour that underpin real-world architectural theory.

Titles such as Disco Elysium, Elden Ring, Yakuza Kiwami, Grim Fandango, and The Sims 4 are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Building a real narrative of moving through these spaces, the book evokes both the game experience itself while offering new perspectives on these iconic places.

A vibrant inspiration for gamers, creatives, and architects of both real-world and virtual spaces, Videogame Architecture takes influence from experimental architectural monographs and videogame guides of the 1990s.

Written by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, Videogame Architecture offers a unique insight into some of the most distinctive built environments of the videogame world.

Book Details

INFORMATION

ISBN: 9780500029701

Publisher: Thames & Hudson Ltd

Format: Hardback

Date Published: 22 October 2026

Country: United Kingdom

Imprint: Thames & Hudson Ltd

Illustration: 174 Illustrations, color

Contributors:

  • Foreword by John Romero

Audience: General / adult

DIMENSIONS

Width: 240.0mm

Height: 340.0mm

Weight: 0g

Pages: 288

About the Author

Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. They founded the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, which promotes the use of game technologies in architectural education. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.

Also by Luke Caspar Pearson

View all
  • Videogame Atlas
    A dazzling look at modern videogame worlds seen through an architectural lens, utilising maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual...
    Hardback
    Sold Out

Also by Sandra Youkhana

View all
  • Videogame Atlas
    A dazzling look at modern videogame worlds seen through an architectural lens, utilising maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual...
    Hardback
    Sold Out

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