Video Games and Social Competence
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Video Games and Social Competence
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a userโs sociability remains an active one.
Video Games and Social Competence contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, both theoretically and empirically. Through empirical research, Rachel Kowert examines the relationships between online video game involvement, social goals, and social skills, and discusses the underlying mechanisms of these effects.
Series: Routledge Advances in Game Studies
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
"An important investigation of how gaming impacts the socialisation of players," writes Christopher J. Ferguson from Stetson University, praising the book for offering critical insights into the interaction between video games and players' social environments. He highlights its value as a seminal work that moves beyond moral debates to focus on real social effects.
Book Details
INFORMATION
ISBN: 9781138804265
Publisher: Taylor & Francis Ltd
Format: Hardback
Date Published: 15 December 2014
Country: United Kingdom
Imprint: Routledge
Illustration: 23 Tables, black and white; 26 Line drawings, black and white
Audience: Tertiary education
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 453g
Pages: 246
About the Author
Rachel Kowert is an associate researcher at the University of Mรผnster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).
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