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Video Games and Social Competence

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Video Games and Social Competence by Rachel Kowert addresses the widely debated impact of online video gaming on social functioning. Despite common suspicions linking gaming to social deficits, this book uses empirical research to explore the effects of online game involvement on social skills and goals. Kowert provides a balanced examination of how gaming might influence players' sociability both online and in real life, shedding light on the underlying mechanisms at play.
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Format: Hardback
$37600
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for educators, researchers, and professionals interested in the social implications of digital media, as well as gamers and parents wanting a deeper understanding of how gaming relates to social competence.

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This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a userโ€™s sociability remains an active one.

Video Games and Social Competence contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, both theoretically and empirically. Through empirical research, Rachel Kowert examines the relationships between online video game involvement, social goals, and social skills, and discusses the underlying mechanisms of these effects.

Series: Routledge Advances in Game Studies

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Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

"An important investigation of how gaming impacts the socialisation of players," writes Christopher J. Ferguson from Stetson University, praising the book for offering critical insights into the interaction between video games and players' social environments. He highlights its value as a seminal work that moves beyond moral debates to focus on real social effects.

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Book Details

INFORMATION

ISBN: 9781138804265

Publisher: Taylor & Francis Ltd

Format: Hardback

Date Published: 15 December 2014

Country: United Kingdom

Imprint: Routledge

Illustration: 23 Tables, black and white; 26 Line drawings, black and white

Audience: Tertiary education

DIMENSIONS

Width: 152.0mm

Height: 229.0mm

Weight: 453g

Pages: 246

About the Author

Rachel Kowert is an associate researcher at the University of Mรผnster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).

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