Gender, Age, and Digital Games in the Domestic Context
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Gender, Age, and Digital Games in the Domestic Context
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts.
Gender, Age, and Digital Games in the Domestic Context is the first study to provide a situated investigation of the site of family playβthe shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context.
The book examines the material realities of video game technologies in the home, including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance.
Alison Harveyβs interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, childrenβs media, and feminist studies of new media, as well as critical theories of technology, leisure, and sport theory.
Series: Routledge Advances in Game Studies
View allBook Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
"Harvey’s book takes an uncompromising look at the role that family plays in the construction, negotiation and resistance to norms of appropriate pleasures. In doing so it reveals the complexity of the task ahead for those of us interested in ensuring that girls and women are full and equal participants in the culture and practice of computer games." — Helen Kennedy, School of Art, Design and Media, University of Brighton, UK
Book Details
INFORMATION
ISBN: 9781138797147
Publisher: Taylor & Francis Ltd
Format: Hardback
Date Published: 08 April 2015
Country: United Kingdom
Imprint: Routledge
Illustration: 2 Tables, black and white
Contributors:
- Foreword by Celia Pearce
Audience: Tertiary education
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 408g
Pages: 166
About the Author
Alison Harvey is a Lecturer in Media and Communication at the University of Leicester in the United Kingdom. Her research focuses on issues of inclusivity in digital culture, and her work has been published in Information, Communication, and Society, Feminist Media Studies, and Loading⦠The Canadian Journal of Game Studies.
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