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Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom equips educators with strategies to incorporate graphic novels into STEM teaching. The authors draw on extensive teaching experience and current educational research to explore how graphic novels can clarify complex STEM concepts and engage students. Each chapter addresses a STEM discipline—Science, Technology, Engineering, and Mathematics—offering practical guidance for educators. An appendix features nearly 100 brief graphic novel reviews, spanning diverse topics like cryptography, evolution, and human physiology, including works on figures such as Stephen Hawking and Alan Turing, making it a versatile resource to enhance various STEM units.
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Format: Paperback / softback
$4500
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for STEM educators at all levels seeking innovative teaching tools, educational researchers interested in multimodal learning, and curriculum developers aiming to enrich STEM literacy through graphic novels.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum.

Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics.

An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Praised as a clear and interesting resource marrying STEM education with graphic novels, this book is recommended for both pre-service and in-service teachers (Jung Kim, Lewis University). It is regarded as an engaging and novel approach that supports improved science literacy among school students (Christine Harrison, King’s College London).

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Book Details

INFORMATION

ISBN: 9781350279186

Publisher: Bloomsbury Publishing PLC

Format: Paperback / softback

Date Published: 30 November 2023

Country: United Kingdom

Imprint: Bloomsbury Academic

Illustration: 5 bw illus.

Audience: Tertiary education, Professional and scholarly

DIMENSIONS

Spine width: 10.0mm

Width: 154.0mm

Height: 232.0mm

Weight: 280g

Pages: 168

About the Author

William Boerman-Cornell is a Professor of Education at Trinity Christian College, USA.

Josha Ho is a Solutions Engineer at Tableau (Salesforce), USA.

David Klanderman is a Professor of Mathematics Education at Calvin University, USA.

Sarah Klanderman is is an Assistant Professor of Mathematics at Marian University, USA.

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