On the Way to Fun
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See moreHow can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike?
In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players. They achieved this without the need for fancy graphics and effects but by relying on basic emotions and instincts instead.
This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Book Details
INFORMATION
ISBN: 9781568815824
Publisher: Taylor & Francis Inc
Format: Paperback / softback
Date Published: 08 March 2010
Country: United States
Imprint: A K Peters
Audience: Professional and scholarly
DIMENSIONS
Width: 133.0mm
Height: 203.0mm
Weight: 249g
Pages: 200
About the Author
Roberto Dillon holds a Masters and Ph.D in Electrical and Computer Engineering from the University of Genoa, Italy. Dillon worked as a programmer/analyst before moving to Stockholm, Sweden as a guest researcher at the Department of Speech, Music and Hearing within the Royal Institute of Technology. In 2005, he moved to Singapore where he taught at Nanyang Technological University and Nanyang Polytechnic before joining DigiPen Singapore as an Assistant Professor in the Computer Science/Game Software Design and Production department.
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