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Neoludica

Art and Videogames: 2011 - 1966
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Neoludica offers the first comprehensive analysis of the intricate relationship between art and video games from the 1960s to today. It explores how video games, positioned at the crossroads of diverse cultural forms, have influenced cinema, literature, music, and visual arts. The book highlights video games as a unique interactive multimedia art form that challenges traditional cultural understanding, emphasising the artistic significance of interactivity and conceptual language beyond mere technical skill.
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Format: Paperback / softback
$5399
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is suited for readers interested in contemporary arts and culture, digital art, and the evolution of video games as a creative and artistic medium. It appeals to scholars, artists, game designers, and anyone intrigued by the intersection of technology and the arts.

Book Hero thinking about your next read

Provides an exploration of the relationship between art and video games. This title underlines how the video game (an interactive multimedia work) is an art form that has yet to be understood by the world of culture.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

The first analysis of the relationship between art and video games, from the sixties until today. Art and play: how many forms does this relationship take? Duchamp used to say that art was a game and that games were art. When video games joined the dance of the muses, this relationship was further enriched.

Video games are an art, and in recent years they have had a crucial influence on other arts: cinema, literature, music, and visual arts. They stand at the crossroads between very diverse forms of culture and product, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly interesting.

Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game (an interactive multimedia work) is an art form that has yet to be understood by the world of culture.

The interactive dimension is a facet that has attracted art since the advent of environmental installations during the sixties, and it is a dimension that has since been developed in digital art through video installations. The video game/art contamination occurs not only on the aesthetic level, but also through those elements of language which can be defined as conceptual, such as interactivity mentioned above.

Naturally, it acquires an artistic dimension when its aims go beyond mere technical prowess and explore the world of fantasy.

Book Details

INFORMATION

ISBN: 9788857211640

Publisher: Skira

Format: Paperback / softback

Date Published: 04 June 2012

Country: Italy

Imprint: Skira

Illustration: Illustrated in colour throughout

Contributors:

  • Edited by Debora Ferrari

Audience: General / adult

DIMENSIONS

Width: 165.0mm

Height: 210.0mm

Weight: 710g

Pages: 256

About the Author

Luca Traini is a curator and historian. Debora Ferrari is an author and art critic.

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