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Multiplayer Online Games

Origins, Players, and Social Dynamics
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Multiplayer Online Games explores the evolution of multiplayer online games (MOGs) as a distinct play culture that blends communication and entertainment within dynamic, computer-mediated environments. It surveys the origins, player interactions, and social dynamics of MOGs, alongside six key empirical research methodologies, including ethnography and network analysis. The book argues that MOGs create complex, persistent social virtual worlds, revealing how gaming weaves into daily life amid the rise of networked technologies and new social experiences.
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Format: Hardback
$34100
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This title is ideal for scholars, game developers, and technology enthusiasts interested in the social and technical aspects of online gaming, as well as those researching media and information societies.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies).

It concludes that MOGs represent a highly sophisticated, networked, multimedia, and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, at the intersection of increased media use as entertainment, the widespread application of networked information technologies, and participation in new social experiences.

Key Features:

  • Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods.
  • Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically.
  • Asks promising questions based on cutting-edge research in the field of online game design and development.

Book Details

INFORMATION

ISBN: 9780815392873

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 23 February 2018

Country: United States

Imprint: A K Peters

Illustration: 50 Illustrations, black and white

Audience: Tertiary education, Professional and scholarly

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 566g

Pages: 166

About the Author

Guo Freeman is an Assistant Professor in Information Technology at the University of Cincinanti. Her.research interests, broadly construed, concern HCI (Human-Computer Interaction), CSCW (Computer-Supported Collaborative Work), and social computing. Specifically, she focuses on computer-mediated collaboration and computer-mediated interpersonal relationships, for example: how digital games affect interpersonal relationships and group behavior, and how to design and implement games that better afford and support such new forms of intimate and collaborative experiences.

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