How to Cheat in 3ds Max 2014
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Established authority on 3ds Max - Michael McCarthy - shares his secrets on creative and effective Max tips and tricks.
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilise the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw-dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, time-saving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you ever got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.
- 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time.
- Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system.
- Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements.
Book Details
INFORMATION
ISBN: 9780415842747
Publisher: Taylor & Francis Ltd
Format: Paperback / softback
Date Published: 19 September 2013
Country: United Kingdom
Imprint: Routledge
Illustration: 400 Illustrations, color
Audience: Professional and scholarly
DIMENSIONS
Width: 195.0mm
Height: 252.0mm
Weight: 742g
Pages: 294
About the Author
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3D developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production
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