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Filming the Fantastic with Virtual Technology

Filmmaking on the Digital Backlot
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Filming the Fantastic with Virtual Technology explores revolutionary methods for creating virtual studios in filmmaking using virtual reality, augmented reality, 360 cinema, and motion capture. Authors Mark Sawicki and Juniko Moody guide readers through setting up modern virtual/mocap studios with accessible, off-the-shelf software and tools. The book reveals how to shoot composites and CG characters together in real time, bridging live-action and virtual environments seamlessly. Featuring tutorials, case studies, and project breakdowns, it is an essential resource for making high-quality virtual content efficiently.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for independent filmmakers, visual effects artists, and digital content creators looking to adopt cost-effective virtual production technologies. Suitable for beginners learning virtual backlot content creation as well as advanced VFX professionals planning and directing virtual productions.

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This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.

Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar, and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves, and other creatures manipulated by motion capture in real-time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.

Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.

Book Details

INFORMATION

ISBN: 9780367354213

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 20 May 2020

Country: United Kingdom

Imprint: Routledge

Illustration: 1 Tables, black and white; 5 Line drawings, color; 153 Halftones, color; 159 Illustrations, color

Audience: Tertiary education, Professional and scholarly

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 432g

Pages: 232

About the Author

Mark Sawicki entered the visual effects field as an effects cameraman, animator, and compositor in the late 70s. As a co-supervisor for Area 51 on Tom Hanks' special "From the Earth to the Moon", Sawicki was part of the combined use of models, motion control, and CGI as a pivotal transition point between the traditional and digital eras. He won an Emmy Certificate for his contribution to the television series Star Trek while working as a cameraman for Illusion Arts. He then went on to become visual effects supervisor and lead cameraman for Custom Film effects working on such films as Christopher Nolan's The Dark Knight Rises. At the start of the 21st century, Mark took a hiatus from production to write books, create video programs for the Stan Winston School of Character Arts, and teach at a variety of film schools. He has now re-entered the field as a virtual production artist and corporate trainer.
Juniko Moody graduated from USC Cinema and entered the industry as a motion control and compositing technician working for New World Studios, Ultimatte Corporation, and ILM. She entered the digital field working for Eastman Kodak’s Cineon project digitally restoring the Disney classic Snow White and went on to work for Warner Digital and Sony Imageworks as a digital artist. She was hired by Walt Disney Feature Animation to provide CGI lighting and digital compositing for the film Dinosaur. She also provided corporate training at Disney and Dreamworks animation. She received a doctorate from USC Rossier School of Education and continues to write and research.

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