100,000+ Books, Games & Puzzles in-stock ๐Ÿ‡ณ๐Ÿ‡ฟ

Overnight NZ-wide delivery on all in-stock orders ๐Ÿš€

Experimental Games

Critique, Play, and Design in the Age of Gamification
4.12 goodreads logo

Ratings/reviews counts are updated frequently.

Check link for latest rating.
( 25 ratings, 4 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
In a world more connected than ever, Experimental Games explores how gamesโ€”digital, tabletop, and beyondโ€”shape our daily lives. Professor Patrick Jagoda, drawing on his experience as a game designer, challenges the dominant narrative equating games with gamification. Through detailed studies of titles like StarCraft, Candy Crush Saga, and Undertale, Jagoda examines how experimental games can critically engage with and disrupt neoliberal norms, highlighting games' potential for both problem solving and problem making within our digital era.
Read More
Format: Paperback / softback
$5699
AVAILABLE WITH SUPPLIER Ships from our Auckland warehouse within 3-4 weeks

Found a better price? Request a price match

Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Experimental Games is ideal for readers interested in game design, media theory, digital culture, and sociopolitical critiques of contemporary technology, as well as those fascinated by the intersection of entertainment and cultural studies.

Book Hero thinking about your next read

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, โ€œgamificationโ€โ€”the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and moreโ€”has imposed unprecedented levels of competition, repetition, and quantification on daily life.

Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimentalโ€”not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Andrew Fleshman of the Los Angeles Review of Books praises Jagoda's insightful analysis of game theory and neoliberalism, noting how games can serve as tools for critique and experimentation. Doug Stark in Qui Parle commends the book as a sophisticated synthesis of critical and creative perspectives, revealing gamesโ€™ complex role in power dynamics and cultural structures.

Book Hero reading reviews

Book Details

INFORMATION

ISBN: 9780226629971

Publisher: The University of Chicago Press

Format: Paperback / softback

Date Published: 07 December 2020

Country: United States

Imprint: University of Chicago Press

Illustration: 46 halftones

Audience: Professional and scholarly

DIMENSIONS

Spine width: 30.0mm

Width: 152.0mm

Height: 229.0mm

Weight: 626g

Pages: 320

About the Author

Patrick Jagoda is professor of English and cinema and media studies at the University of Chicago. He is a Guggenheim Fellowย and executive editor of Critical Inquiry. He is the author of Network Aesthetics,ย alsoย published by the University of Chicago Press, and coauthor of The Game Worlds of Jason Rohrer.

No collection found for handle: uncategorised

Why buy from us?

Book Hero is not a chain store or big box retailer. We're an independent 100% NZ-owned business on a mission to help more Kiwis rediscover a love of books and reading!

Service & Delivery

Service & Delivery

Our warehouse in Auckland holds over 80,000 books, toys, board games and puzzles in-stock so you're not waiting for your order to arrive from overseas.

Auckland Bookstore

Auckland Bookstore

We're primarily an online store, but for your convenience you can pick up your order for free from our bookstore, which is right next door to our warehouse in Hobsonville.

Our Gifting Service

Our Gifting Service

Books make wonderful thoughtful gifts and we're here to help with gift-wrapping and cards. We can even send your gift directly to your loved one.