Emerging Genres
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Emerging Genres
This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.
This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.
Emerging Genres expands the analytical framework of digital games by exploring them through the lens of genre analysis—the evaluation of the structural designs that provide the framework for the player’s experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often under-addressed in critical scholarship, to theorise where games are situated currently and establish new ground in Game Studies for the future.
As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artefacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade.
Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signalling things that exist currently, tracing their emergence and evolution, and theorising what such affordances might mean for the future.
The first section considers emerging genres as a function of the material conditions of play and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience.
Series: Approaches to Digital Game Studies
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INFORMATION
ISBN: 9798765125618
Publisher: Bloomsbury Publishing Plc
Format: Hardback
Date Published: 08 January 2026
Country: United States
Imprint: Bloomsbury Academic
Illustration: 22 bw illus
Contributors:
- Edited by Dr. Matthew Wysocki
- Edited by Gerald A. Voorhees
- Edited by Joshua Call
- Edited by Betsy Brey
Audience: Professional and scholarly
DIMENSIONS
Spine width: 24.0mm
Width: 142.0mm
Height: 218.0mm
Weight: 560g
Pages: 344
About the Author
Josh Call is Professor of English at Grand View University, USA.
Betsy Brey is Instructor in Communication Arts at the University of Waterloo, Canada.
Gerald Voorhees is an Associate Professor of Communication Arts at the University of Waterloo, Canada.
Matthew Wysocki is Associate Professor at Flagler College, USA, where he is the Coordinator of Media Studies.
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