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Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Character Modeling with Maya and ZBrush is a comprehensive guide to creating believable CG character models, combining detailed step-by-step tutorials with vibrant colour images. Author Jason Patnode walks you through every stage of the processβ€”from low to high-resolution modellingβ€”bridging skills used in both game and film industries. The book covers pipeline guidelines, concept art, anatomy, UV mapping, texturing, and even how to create a demo reel, all based on Maya 2008 and ZBrush 3.0.
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Format: Paperback / softback
$9399
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for digital artists and CG modellers looking to master professional character modelling techniques using Maya and ZBrush. It suits both beginners eager to learn the full pipeline and intermediate users aiming to elevate their skills for game or film production.

Book Hero thinking about your next read

A tutorial guide to character modeling techniques for film and game CG artists.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Create believable CG character models with this unique book and DVD package. The stunning colour images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures, and video on the companion DVD to offer a crash course in this vital skill.

Character Modeling with Maya and ZBrush by Jason Patnode takes you from low to high-resolution modeling, helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0, you'll learn:

  • Pipeline and modeling guidelines
  • Overview of Maya
  • Introduction to ZBrush modeling
  • Concept art
  • Anatomy
  • Creating a video game character
  • Creating a hyper-real character
  • Creating a photo-real character
  • UVs and texturing
  • How to create a demo reel

Master professional techniques and workflow processes with clear, easy-to-follow tutorials.

The companion DVD contains video tutorials, plug-ins, models, and texture maps as well as high-quality art from participating artists. Interviews with professionals connect the concepts to real-world workflow and applications.

Book Details

INFORMATION

ISBN: 9780240520346

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 13 March 2008

Country: United Kingdom

Imprint: Focal Press

Audience: Professional and scholarly

DIMENSIONS

Width: 189.0mm

Height: 246.0mm

Weight: 1132g

Pages: 408

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

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