20 GOTO 10

10101001 facts about retro computers
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( 23 ratings, 5 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
In 20 GOTO 10 by Steven Goodwin, the story revolves around a nostalgic journey back to the early days of computing, where the protagonist explores the fundamentals of programming through engaging anecdotes and real-life experiences. It's a blend of personal narrative and technical insights that captures the charm of vintage computing, making complex topics accessible and enjoyable for readers with a passion for technology.
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Format: Hardback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book may appeal to you if you have a passion for retro computing and enjoy exploring the nostalgic world of early programming and personal computers from the 1980s. It's perfect for those who appreciate a deep dive into vintage technology and the culture that surrounded it.

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20 GOTO 10

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

20 GOTO 10 - a book of numbers for computer nerds & deep technical wizards. Whether you're interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser-known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf), 20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s.

It covers the hardware, software, and social history of the era, showing how they're linked through numbers, such as 48K, C90, and 35899. Each entry starts with a number, and by choosing a related number, you'll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you'll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

20 GOTO 10 by Steven Goodwin is praised for being a nostalgic exploration of retro gaming, appealing to geeks and those with an interest in computing history. Reviewers highlight its engaging blend of technical detail, witty storytelling, and intriguing exploration of digital pastimes. It is considered both informative and entertaining, offering insights and uncovering secrets of the gaming world while providing an adventurous reading experience.

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Book Details

INFORMATION

ISBN: 9781800182745

Publisher: Boundless Publishing Group Ltd

Format: Hardback

Date Published: 19 October 2023

Country: United Kingdom

Imprint: Unbound

Audience: General / adult

DIMENSIONS

Width: 135.0mm

Height: 240.0mm

Weight: 0g

Pages: 288

About the Author

Steven Goodwin has been involved in computing, science, and technology from an early age, having learned machine code by his 10th birthday and built his first synthesizer while still in his teens. Since then he's been a developer, CTO, and system architecture for companies large and small. As an industry thought leader he's written 60+ articles, 5 books, and has worked as a start-up consultant, keynote speaker, and mentor.But despite that, he still finds time to study old machines and write new games for old computers, with the Sinclair ZX81 being a particular favourite. He also builds emulators, founded the EMF project, and volunteers at the Museum for Computing History in Cambridge. He was the lead developer of the often maligned "Die Hard: Vendetta," and the more appreciated "Grand Prix Manager" series, along with games from Microprose, PlayFish, EA, and Glu Mobil.

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