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The Extraordinary Book that Invents Itself

(Kid's Activity Books, STEM Books for Kids. STEAM Books)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
The Extraordinary Book that Invents Itself is a creative and interactive children's book that invites young readers to participate in its story. It presents a series of fun challenges and activities encouraging imagination and invention, making it more of an exciting adventure than a traditional read. Combining illustrations with engaging prompts, it sparks a child's creativity at every turn.
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Format: Paperback / softback
$3500
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This delightful and interactive adventure is perfect for young inventors and creative minds. With engaging activities and imaginative challenges, children are invited to explore their creativity, learn about inventing, and enjoy hands-on experiences that could spark a lifelong love of innovation.

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The Extraordinary Book that Invents Itself

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

A one-of-a-kind project book that turns into 30 incredible inventions.

Most books are just meant to be read. But this is no ordinary book. This book transforms itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions.

Each invention is introduced very simply with the scientific and engineering principles behind it, and includes all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook offers easy-to-follow step-by-step instructions and clever hacks to support every young inventor's success.

The Extraordinary Book that Invents Itself features:

30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more!

TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away.

FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults.

SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks.

ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

Series: The Extraordinary Book

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Book Details

INFORMATION

ISBN: 9781647225872

Publisher: Weldon Owen, Incorporated

Format: Paperback / softback

Date Published: 07 February 2023

Country: United States

Imprint: Weldon Owen, Incorporated

Audience: Children

DIMENSIONS

Spine width: 13.0mm

Width: 206.0mm

Height: 273.0mm

Weight: 490g

Pages: 64

About the Author

Dr Alison Buxton is the founder and a director at STEAM Works Learning and a Makerspace Project Developer in the School of Education at The University of Sheffield. She has over 18 years of experience in science and engineering outreach and engagement and sits on international advisory boards for FIRST LEGO League robotics program and Verdaniya Schools in India. Alison has extensive experience in designing high-quality engineering and maker-based children's activities for organizations including The Royal Air Force, The V&A Museum, FIRST LEGO League, and The National Videogame Museum. She is a published author of Maker Workshop and co-author of Maker Studio (Welbeck Publishing). 

Helen Bell is the Managing Director at STEAM Works Learning. She has more than 13 years of experience working in education with a focus on teaching design and technology to children.

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