Phonic Books Get Out of the Game
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Phonic Books Get Out of the Game
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See moreTruly decodable books for older readers who need support with their reading.
After being pulled into his game, Gus learns that there is no way out unless he continues to play. In order to escape, Gus has to befriend the other players, form a team, and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to adjacent consonants, consonant digraphs, and suffixes -ed and -ing.
Phonic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.
Book 1- Zap (CVC, CVCC)
Book 2- Bugs (CVCC)
Book 3- Dogs in the Mist (CVCC)
Book 4- Filled Up (CCVC and -ed)
Book 5- Drops of Drink (CCVCC)
Book 6- Glitch ('ch' and 'tch')
Book 7- Crash and Bash ('sh')
Book 8- Find the Path ('th')
Book 9- Run Quick! There Are Rats! ('ck' and 'qu')
Book 10- Wings, Kings and Fangs ('ng')
Book 11- What Is Going On? ('wh' and -ing)
Book 12- The Last Puzzle ('le')
Accompanying photocopiable activities for word building, blending, spelling, and comprehension can be found in Phonic Books Get Out of the Game Activities.
Series: Phonic Books Catch-up Decodable Readers
View allBook Details
INFORMATION
ISBN: 9780241682326
Publisher: Dorling Kindersley Ltd
Format: Multiple-component retail product, slip-cased
Date Published: 19 December 2024
Country: United Kingdom
Imprint: Phonic Books Ltd
Audience: General / adult, Children
DIMENSIONS
Spine width: 30.0mm
Width: 149.0mm
Height: 212.0mm
Weight: 743g
Pages: 192
About the Author
Phonic Books specialises in publishing decodable, synthetic phonics books for beginner readers and reading catch-up. Phonic Books was founded by three special needs teachers passionate about teaching all children to read. Using their expertise, they set about developing phonics reading books for young children and older readers who need support.
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