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How to Cheat in 3ds Max 2014

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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
How to Cheat in 3ds Max 2014 by Michael McCarthy is a practical guide that helps users create impressive visuals quickly using 3ds Max 2014. Instead of mastering every feature over months, this book focuses on essential tools and techniques to generate realistic environments, seamless CG effects, and engaging games efficiently. It covers new features like Scene Management, iRay, Nitrous, Mass FX, and particle systems, along with step-by-step tutorials, source files, and video demonstrations available on a companion website. Industry professional interviews provide valuable insights for gaining an advantage in animation.
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Format: Paperback / softback
$9899
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for 3ds Max users seeking to enhance their skills rapidly, including animators, game developers, and visual effects artists who want to work efficiently without exhaustive learning curves. It suits readers familiar with 3D software and those looking to explore advanced features in 3ds Max 2014.

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Established authority on 3ds Max - Michael McCarthy - shares his secrets on creative and effective Max tips and tricks.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilise the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw-dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, time-saving tips & tricks, and step-by-step walkthroughsβ€”you’ll wonder how you ever got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrationsβ€”all featured on the companion website.

This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.

  • 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time.
  • Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system.
  • Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements.

Book Details

INFORMATION

ISBN: 9780415842747

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 19 September 2013

Country: United Kingdom

Imprint: Routledge

Illustration: 400 Illustrations, color

Audience: Professional and scholarly

DIMENSIONS

Width: 195.0mm

Height: 252.0mm

Weight: 742g

Pages: 294

About the Author

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3D developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production

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