3D Game Environments
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3D Game Environments
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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo sources and employ a variety of techniques to portray dynamic and believable game worlds.
With detailed tutorials on creating 3D models, applying 2D art to 3D models, and offering clear and concise advice on issues of efficiency and optimisation for a 3D game engine, Luke Ahearn provides everything students need to craft their own realistic game environments.
Key Features
- The entire game world development process; from planning to 3D modelling, UV layout, and creating textures.
- Exercises and projects to hone your skills; each section includes projects to guide you through creating different world genres.
- The updated companion websiteβwww.lukeahearn.com/textures/βnow includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins, and all art from the bookβall the tools you need in one place.
Book Details
INFORMATION
ISBN: 9781138731257
Publisher: Taylor & Francis Ltd
Format: Hardback
Date Published: 14 June 2017
Country: United Kingdom
Imprint: CRC Press
Edition: 2nd edition
Illustration: 298 Line drawings, color
Audience: Tertiary education, Professional and scholarly
DIMENSIONS
Width: 178.0mm
Height: 229.0mm
Weight: 820g
Pages: 331
About the Author
Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
over 15 published game titles including Dead Reckoning and Americaβs
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Pressβ 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.
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